I'M LIM WEI XIONG
A passionate and highly motivated UI and Game Designer;
looking to work on creative and innovative games regardless of any platform
GAME/UI DESIGNER
PunShu
PunShu is a 2D stealth platformer. Players take on the role as an Avenger for his parents as they were thrown out of the house by a famous gang of potatoes.
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PunShu aims to give off a good experience as the player can jump and sack any potatoes(enemies) in the air like a ninja. The game aims to make players feel good as they execute these stealthy moves.
Description
Producer, Level Designer, AI Programmer
Team Size
Spring Semester
January 2016 - April 2016
5
Project Duration
Platform
PC - Made In Unity Engine(Professional)
Roles Summary
Level Designer
As the level designer, I have drafted out levels before implementing them. This helps me to see the overall level flow before actually building it in the engine. This save a lot of time as I can always revert back to my paper design to change certain areas if the result was not what I wanted.
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One of the most memorable level was Level 2 as player love the challenge at the top part of the room. Most player felt like they were some sneaky ninja which was what the design intended.
I had the chance of being a Producer in this game where I take charge of splitting task and also ensuring that everyone does their part in the project. I have came to understand each member's different working style and cater accordingly.
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This experience make me realize that a bonded team is very important. When the team approaches a milestone dateline, the team stay back and motivate each other to strive for the best.